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Hollow Feast | |
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| Developer | FeyCrow |
| Publisher | FeyCrow |
| Release date | 4 November 2026 |
| Made in | |
| Supported systems |
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| Genre |
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| Tags | |

Basit Eğlence · Bağımsız Yapımcı
Tidyspell, rahatlatıcı bir birinci şahıs büyülü düzenleme oyunu. Her eşyayı asanla kaldırıp yerine koy, görünmez hırsız ruhları yakala, süpürgenle uç, iksir kaynat ve içeriden büyük odalara açılan kapılardan geç.
PC

Puzzle
Arkadaşlarınla 2–8 kişilik canlı bilgi yarışması: rakibine tuzak gönder, finalde sıralamayı çevir!
iOS / Android

Action · Sports
Tek dokunuşla smaç yarışması: havada parmağını kaydır, jüriden 10 kap!
iOS / Android
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Kael was the finest hunter this dungeon ever knew. Then the hunger came.
Deep beneath the earth, everything is starving: the beasts, the dead, even the scarecrows in the pumpkin fields. Kael woke up down here with an empty stomach and an emptier soul. To survive, he will have to eat what he kills, cook what he finds, and fight his way through floor after floor of a dungeon that wants to eat him first.
And when he dies, he does not stay dead. He wakes in the Hall of Souls, where a gentle angel named Aveline makes him a promise: bring her the souls of the creatures he slays, and one day she will send him home.
Some promises are kept. Some are fed on.
• Hunger is your second health bar. Raw meat can poison you. Find recipes, light a campfire anywhere you stand and cook properly, or starve trying.
• Recipes are found, not given. Notes left by old hunters, scribbles in bottles, secrets traded with strangers. Every dish you discover makes you stronger.
• Death is a doorway. Fall in the dungeon and rise again in the Hall of Souls. Offer the souls you carry for blessings that change how you fight.
• A trait tree with five paths. Blade, Shadow, Hunger, Endurance and Agility, each with a Basic and a Master tier. Earn points from combat levels and from every boss you bring down.
• Real-time combat with weight. Daggers, rapiers, spears, greatswords and claws, each with their own rhythm. Dash, read telegraphs, and watch out for Giants, poison and things that hit back harder than they should.
• Gear you can see. Every hat, cloak and armour piece is drawn onto Kael. Loot rolls with rarity, luck and stats.
• Quests from the lost. A scarecrow who needs fresh straw, a woman hunting claws, a spirit trapped in a bottle. Help them, and the dungeon remembers.
• Ancient shrines. Touch one and it may heal you, take your offering, or laugh at you.
• A codex of horrors. Every foe starts as "???". Fight it, learn it, and its lore fills your codex.
• Bosses with a story. The Ancient Root, the Swamp Witch, the Executioner, the Lord of Hunger, and something waiting at the very bottom.
An old hunter staring into the campfire. A silent woman on the shore who has never told anyone her name. An alchemist brewing something green in the dark. A merchant who had a shop up above before the famine. A scarecrow who cries because his brothers threw him out of the field. Everyone down here wants something, and not everyone is telling you the truth.
Mushroom caves, crypts, frozen halls, drowned grottos, witch-haunted swamps, an ancient forest, an endless pumpkin field where jack-o'-lanterns burn in the dark, and below them all, the floors of fire, where burnt souls drift through the ash and the ground itself hunts you.
The demo covers the first five floors, the Hall of Souls and the first boss fights.
Your demo save is kept separate, so it will never clash with the full game.
A Personal Message from the Developer – My Vision for Hollow Feast
Hello everyone,
I wanted to take a moment to be completely open and honest with you about Hollow Feast and the use of AI in its development.
Yes, AI has been used in several areas of this project. However, as a 2D/3D artist, I personally developed the artistic vision, concepts, and overall art direction of the game. AI was used as a tool during parts of the production process, but the creative direction and ideas behind the project are mine.
I have already started revisiting and reworking many of the existing designs. I intend to replace and improve a significant portion of the AI-assisted artwork as development continues.
I know many people dislike AI-generated content. To be honest, I'm not particularly fond of it either. But the reality is that AI has significantly affected my freelance career and taken away opportunities I once depended on as an artist.
I'm not very experienced in programming. I can make changes to certain technical aspects with support, but I cannot completely rebuild the entire game on my own. My strongest skills are in 2D and 3D art, visual design, and creative direction.
And this brings me to something more personal.
Despite being a 2D/3D artist, I haven't been able to find work in my field in my country. Instead, I currently work as a receptionist at a small hotel, six days a week, around 12 hours a day, earning very little for the amount of time and effort I put in.
It leaves me with very little time and energy to pursue the career I genuinely love.
Honestly, one of my biggest dreams is to leave this job and dedicate myself entirely to game development. I want to practice my art, create original designs, and build games that truly represent my creativity and vision.
Hollow Feast is one of the projects through which I hope to make that dream possible.
If you believe in this project and decide to support it, helping me get closer to making game development my full-time career, I promise I will continue putting everything I have into it.
I want to revisit the artwork, improve the visual elements, refine the designs, and make changes wherever my artistic skills allow me to contribute. I don't want to simply release a game and move on. I want to keep improving it and make it something I can genuinely be proud of.
But there is one thing I want to make absolutely clear:
Please don't support this project out of pity.
I don't want anyone to support me simply because they feel sorry for my situation. I want you to support Hollow Feast because you genuinely enjoy the concept, believe in its potential, and want to see what it can become.
I'm not asking for sympathy. I'm asking for an opportunity to prove what I can do when I finally have the time and freedom to focus on what I love.
Thank you for taking the time to read this, for giving an independent developer a chance, and for supporting original projects.
Every bit of genuine support means a lot to me.
Hollow Feast is still under active development, and I’d love to hear your thoughts and suggestions! Feel free to share any ideas or feedback you may have.
I'm also continuously refining the game's artwork, replacing AI-generated visuals with original, handcrafted assets as development progresses.
Come say hello, report bugs, share your deaths, and follow development.
Discord: discord.gg/feycrow
Website: feycrow.com
Price
Free
Pay what you want
on itch.io